Final Fantasy 7 Rebirth Director Urges Modding Community to Keep it Clean, Confirms No New DLC

As the much-anticipated PC release of Final Fantasy 7 Rebirth draws near, Naoki Hamaguchi, the game’s director, has made a heartfelt plea to the modding community. In an interview with Epic Games, Hamaguchi asked that players steer clear of creating or installing “offensive or inappropriate” mods for the game.

A Respectful Nod to Modders

Hamaguchi expressed a nuanced respect for the creativity that modders bring to the gaming community. “While the team has no plans for official in-game mod support,” he stated, “we respect the creativity of the modding community and welcome their creations—though we ask modders not to create or install anything offensive or inappropriate.” This request mirrors a similar one made by Naoki Yoshida, the producer of Final Fantasy 16, who also sought to maintain the integrity of his game on PC.

The modding scene for Final Fantasy 7 Remake was vibrant, with mods ranging from quality-of-life improvements to whimsical or even risqué character alterations. With Rebirth set to follow suit in terms of modding potential, Hamaguchi’s comments are likely aimed at preempting the kind of content that might stray from the game’s intended narrative and aesthetic.

DLC Plans Scrapped for Focus on Trilogy’s Conclusion

In addition to discussing mods, Hamaguchi shared insights into the development team’s decision regarding downloadable content (DLC). Initially, there was consideration for adding a new story episode to the PC version, similar to the Yuffie INTERmission DLC from Final Fantasy 7 Remake. However, these plans were ultimately scrapped.

“We did have the desire to add an episodic story as a new DLC to the PC version,” Hamaguchi explained, “but thought that bringing the game to the platform quicker was of the highest priority.” He further noted that while no immediate plans for DLC exist, the team remains open to player feedback. “If we receive strong requests from players after the release regarding certain matters, we would like to consider them,” he added.

This approach underscores Square Enix’s current strategy to focus resources on completing the final installment of the Final Fantasy 7 remake trilogy, which fans are eagerly awaiting. The decision to forgo additional content in favor of a timely PC release of Rebirth also reflects an understanding of fan expectations for the trilogy’s narrative arc to reach its conclusion.

Looking Ahead

Final Fantasy 7 Rebirth is slated for a PC launch on January 23, 2025, following its announcement at The Game Awards. The game promises enhanced visuals and performance, with fans already buzzing about potential mod enhancements on social media platforms.

With the modding community’s history of bringing both fun and sometimes controversial content to games, Hamaguchi’s call for restraint is both a respectful acknowledgment of modders’ contributions and a protective stance over the game’s core experience. As the community gears up for Rebirth, it will be interesting to see how this dialogue between developers and modders shapes the game’s post-launch landscape.

In summary, while Final Fantasy 7 Rebirth will embrace the modding community’s creativity, Square Enix is clear in its expectations for maintaining the game’s spirit. With no new DLC on the horizon, the focus is decidedly on delivering the third and final part of this beloved remake saga as quickly and comprehensively as possible.

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *